

It's not a lot, but it definitely makes the whole experience feel more real. Players can hunt for bugs (used for dying clothes, making food, and trading), as well as go spear fishing, and start a fire. A few touch screen minigames highlight some of the more important aspects of island life, like squashing bugs.

In addition to exploring, players are going to have to work if they want to get the objects they need. Still, no Sims game would be without it, and luckily as the game progresses the player can get upgraded items to help fill up the meters faster and more efficiently, giving more time to explore. The motives system does limit the ability to explore the island at great lengths, and at times feels like a handicap that needlessly extends the game time. By walking around, players find new things to eat, and various objects that can be crafted into useful tools.

Each section on the map has things to do or collect. Castaway features three islands to wander around on: a large main island, and two smaller ones. There's plenty to explore and collect too. Instead, the game is more of a point and click adventure title, focused on exploration of the island and using the environment for the Sim's benefit. Food is always in abundance, and there are tons of areas to take care of most of the other needs. Sure there are a lot of things to take care of, like eating, but it's all pretty easy to accomplish. The game is not merely about survival, and it's not even the main focus. Instead of three things to replenish for survival, the Sims on the island have the full gamut of needs, from hunger, to sleep, to needing to use the little castaway's room. What sets Castaway apart from the Lost in Blue series is the signature Sims elements. If it sounds familiar, it's probably because the DS has seen two Lost in Blue titles that essentially did the same thing. With only the tattered, yet stylish, clothes on his or her back, the player's Sim must figure out how to survive. Still The Sims 2: Castaway, developed by Full Fat, creates a survival-adventure that is less about actual survival, and actually manages to be fun, despite it's flaws.Ĭastaway starts with the player's Sim falling into a crate, which, in turn, falls off of a boat, and gets washed ashore a tropical island. Balancing basic needs with exploration is an obvious choice for an adventure title, so obvious that it's been done before. We wish we could say an adventure game about being trapped on a deserted island was a great original idea.
